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Welcome to Multigraphia.com!

 

The realm of graphics is both varied and complex. We are a team of young people who made a passion for graphics and our lives and interests revolve around this topic.

Making use of our passion, a lot of work and some bits of talent, we say, we take on different tasks that range from simple drawings to full websites or down to wood carving and sculpture all the way through 3D modeling and visualisation.

Classic pencils, brushes and plain paper as well as graphic boards are part of our daily lives alongside carving knives and digital clay modelers like Maya and Max.

Without pretending to be all-knowing, we strongly affirm our intention to share our experience with other people who have similar interests and to help in any way to a better understanding of all the subjects that made their way on our website.

We invite you to have a look at our site, cruise around and feel free to drop us a note about any suggestions, projects you might have and why not, even criticism.

Making of

Modeling a Smurf

In one of our projects, we decided to bring to life a character from our childhood: the smurf.

 

The process began by drawing the helping orthogonal planes.

 

Sketch

 

Once finished, the orthogonal planes have been introduced into Maya, where the modeling process started.

 

Modeling

 

At the end of the modeling of the character, texturing and rendering took place.

 

Final

 

The final step was orchestrating a lip-sync animation.

 

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Ongoing project

 

3D City

Building a city, a complex landscape, brings a challenge for any 3D artist.

 

Obtaining a procedural model is, of course easy, but 3D modeling by reference represents the ultimate challenge.

The project started out by acquiring/making a simple map of the city and squaring out the work areas.

 

City

 

Modeling began by reference, using digital images; line by line, surface after surface...

 

Complex

 

Detail

 

Render