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2D Graphics      

houses

Making of

Modeling a Smurf

In one of our projects, we decided to bring to life a character from our childhood: the smurf.

 

The process began by drawing the helping orthogonal planes.

 

Sketch

 

Once finished, the orthogonal planes have been introduced into Maya, where the modeling process started.

 

Modeling

 

At the end of the modeling of the character, texturing and rendering took place.

 

Final

 

The final step was orchestrating a lip-sync animation.

 

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Ongoing project

 

3D City

Building a city, a complex landscape, brings a challenge for any 3D artist.

 

Obtaining a procedural model is, of course easy, but 3D modeling by reference represents the ultimate challenge.

The project started out by acquiring/making a simple map of the city and squaring out the work areas.

 

City

 

Modeling began by reference, using digital images; line by line, surface after surface...

 

Complex

 

Detail

 

Render